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Clash Royale Last Update Synopsis - Extra Deck Slots, Balance Changes, NEW 2v2 Game Modes

Monday, June 12, 2017

This is the mega thread of the upcoming huge update in Clash Royale this June.


Everything related to the update (sneak peeks, leaks,…) will be listed here! (So don’t forget to bookmark the page).




-NEW CARDS (Check This Page For More Informations)



  • New Legendary Card: Mega Knight
  • New Epic Card: Cannon Cart
  • New Rare Card: Flying Machine
  • New Common Card: Skeleton Barrel
  • Each new card will launch with a Special Challenge!

-Sneak Peek #1 – Extra Deck Slots and New Friends List
2 extra deck slots at level 8! So there will be 5 deck slots in total. This is such a good news for hardcore players. We no longer need to change our decks 100 times every day.




New Friends List System
Another life changing update!
From now on, players will be able to invite friends via LINE, Facebook Messenger, Facebook, Twitter or anywhere by using a given link.


Not only that, players will be able to invite people to the Clan directly. Invited people will be asked to leave the Clans they are already joined.

Bonus:
  • Players can join Clans now at level 1.
  • Decks from Royale TV and shared replays can be copied directly now.
  • 4 New Cards incoming.

Read more about the Second Sneak Speek at here!

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-New 2v2 Modes
  • Summer of 2v2 is coming with all new 2v2 game modes!
  • 2v2 Friendly Battle, 2v2 Draft, 2v2 Challenge!
  • AND, starting today, collect chests with your friends in a 2v2 Battle!

-CHALLENGES
  • New Challenges coming: "Sudden Death", "Ramp Up" and "Triple Elixir"
  • Keep an eye out for the golden notification on the Tournaments tab!

-IMPROVEMENTS
  • Unlock extra Battle Deck slots at Level 8
  • NEW: Invite friends to your Clash Royale friends list
  • NEW: Invite friends directly to your Clan
  • Clan Chat profanity filter on/off toggle (in Settings)
  • Report offensive language or players via Clan Chat
  • Copy decks from TV Royale and shared replays
  • Clans now unlock at Level 1 (card requests still unlock at Level 3)
  • Card Shop now cycles through all available cards within 3 months
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-Balance Changes
Okay guys so as expected, the Night Witch is going to be nerfed in the upcoming Clash Royale Balance Chance this June 12th! Also, this time, there is a huge change in using spells! Let’s take a look!


  • Night Witch: Spawns 3 Bats on death (from 4), Bat spawn speed to 6sec (from 5sec), initial Bats spawn slower
  • Tornado, Poison, Heal: Multiple of same spell will stack
  • Tornado: Duration to 2.5sec (from 3sec)
  • The Log: Range to 11.1 (from 11.6)
  • Goblin Gang: Spear Goblin count to 2 (from 3)
  • Skeletons: Skeleton count to 3 (from 4)
  • Bandit: Hitpoints +4%, Dash initiates quicker
  • Inferno Dragon: Hitpoints +7%, re-targets 0.2sec quicker
  • Witch: Hitpoints +5%, Area damage radius +10%, spawn speed to 7sec (from 7.5sec), initial Skeletons spawn slower
  • Clone: Faster cloning effect
  • Battle Ram: Damage that destroys the Ram won't affect Barbarians (removed)
  • Bats: Bat count to 4 (from 5)

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What do you think about these change guys?

Push with your Night Witch now! Before too late…See you in the Arena.

Four New Cards: Mega Knight, Cannon Cart, Flying Machine, Skeleton Barrel

Sunday, June 11, 2017

Four New Cards!
  • New Legendary Card: Mega Knight
  • New Epic Card: Cannon Cart
  • New Rare Card: Flying Machine
  • New Common Card: Skeleton Barrel
  • Each new card will launch with a Special Challenge!

four New Cards: Mega Knight, Cannon Cart, Flying Machine, Skeleton Barrel

Each card will come into the Arena with special Challenges.



Mega Knight

He lands with the force of 1,000 mustaches, then jumps from one foe to the next dealing huge area damage. Stand inside!

Mega Knight Clash Deks


Basically he has slightly more HP than the Lava Hound (wut wut?) and costs 7 Elixir.

His movement speed is medium and his attack speed is exactly like the P.E.K.K.A.

When summoned, he makes a ground jump, dealing 480 damage. Paired up with The Log, you can use him to deal with Electro Wizard, Musketeers, Wizards, Barbarians, Witch etc.

Similar to Dark Prince, he deals frontal splash damage and targets ground only.

His jump ability is pretty similar to the Bandit, giving him x2 damage, except he leaps in the air. Also, his charge time is vary.


Cannon Cart

A Cannon on wheels?! Bet they won’t see that coming! Once you break its shield, it becomes a Cannon not on wheels.

Cannon Cart Deks



This one is super interesting!

It costs 5 Elixir and it is not a building (until its shield falls off). It has 696 Shield HP and 696 HP, both will survive a Fireball.

It targets ground units only and has the same attack range as the Ice Wizard. It cannot one shot Goblin, Archer or Princess.



Flying Machine

The Master Build has sent this first contraption to the Arena! It’s a fast and fun flying machine but fragile!

Flying Machine Deks


Air defense, is that you??

Flying Machine dies to Fireball so it’s ok If you want to take it off.

With the attack speed and movement speed, it’s pretty okay on building counterpushes.

With the attack range of 6 tiles, it will be able to assist your Giant and snipe the Inferno Tower from far away safely.

Its damage is very similar to Baby Dragon, which is not enough to kill Goblins but Spear Goblins.

Air Defense


Skeleton Barrel

It’s a Skeleton party in the sky, until all the balloons pop… then it’s a Skeleton party on the ground.

Skeleton Barrel Deks





The Skeleton Barrel is kinda a Battle Ram! Battle Ram spawns Barbarians and Skeleton Barrel spawns Skeletons.

It targets buildings only. Once it hit the Tower, it will release 8 Skeletons.

Skeleton Barrel survives Poison. Its movement speed is as fast as the Balloon. So it doesn’t require an immediate attention.

Bonus:
  • New Challenges: “Sudden Death”, “Ramp Up” and “Triple Elixir”
  • Keep an eye out for the golden notification on the Tournaments tab!
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Thanks nickatnyte for the super informative video as always!

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